3D Artist with over two years of experience in stylized asset creation and environment development for mobile games.
Worked on a leading live title, focusing on modeling, texturing, and scene composition for major features. Known for combining creative thinking with process understanding and strong cross-team collaboration. Eager to expand my impact by contributing creatively and strategically to both product and team success, looking to expand my influence and contribute more broadly to both team and product.
Worked on Dice Dreams, the company’s leading live title. Modeled stylized props, buildings, chests, and environments. Created city compositions and layouts for core game features. Textured assets using Photoshop and Unity. Collaborated closely with Concept, Animation, and Tech Art teams.
During my studies I also started working as a student practitioner. In this position, I'm responsible for helping students improve and maximize their abilities.